Environment 3D Artist

Location:

Lviv, Ukraine

Responsibilities:

  • Creating concepts for both architectural and organic natural environments;
  • Creating high poly sculpts and low poly in-game models based on original concepts;
  • Creating original textures using various tools and middleware;
  • Setting up materials and shaders to achieve best possible final quality;
  • Work with the Art Director and Designers to establish the overall look for a level;
  • Collaborate with level designers to layout and build player experiences;
  • Maintain the production pipeline and meeting deadlines.

Requirements:

  • Art portfolio showcasing environments and organic props;
  • Demonstrated expertise in asset creation, level layout, and art principles including, direct and indirect lighting, color theory, composition, staging, and appeal;
  • Proficiency in Maya, ZBrush, and Photoshop;
  • Comfortable working in a variety of art styles, ability to strictly follow required art style;
  • Originality and creativity, high attention to details;
  • Ability to perform well under pressure and deliver work in a timely manner;
  • Passion for video games.

Bonus:

  • Shipped PC/console games;
  • Experience with Unity, UE or other game engine editors is a plus;
  • Experience Creating Shaders for materials with textures generated for PBR lighting;
  • Experience with Algorithmic‚Äôs suite of Substance tools;
  • Experience with SpeedTree Modeler is a plus;
  • Knowledge about Level Design is a plus;
  • Modding experience.

We offer you:

  • An exciting chance to work in booming industry on interesting and challenging projects.
  • A modern office with friendly and relaxed atmosphere.
  • Great opportunity for self-improvement and professional growth.
  • A competitive salary and project based bonuses.
  • 24 days of paid vacation per year, paid sick leave.
  • English language lessons.
  • Company doctor.

If this position is for you, please apply below.

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