Lviv, Ukraine
Tallinn, Estonia


  • Creating in-game animations with low turnover time, including bipeds, quadrupeds, mechanical structures and other objects in our games.
  • Creating animations for in-game cutscenes and shorts.
  • Working with Designers, Modelers, and Art Directors to bring our characters, environments and other objects to life.
  • Assisting with the design and breakdown of animation to phases based on game mechanics.
  • Meet project deadlines without compromising aesthetic quality.


  • Very good knowledge of Maya.
  • Knowledge of Unity TimeLine Editor.
  • Excellent understanding of anatomy, structure, dynamics and character motion.
  • Understanding of animation pipeline and processes involved from the conceptual phase to implementation.
  • Ability to work in a range of styles (from humorous/cartoony to realistic), maintain the appropriate style over the course of a project.
  • Experience with rigging and skinning 3d character models is a plus.
  • Knowledge of MotionBuilder and motion capture is a plus.
  • Experience with state machines and motion trees is a plus.
  • Experience with MEL or Python scripting is a plus.
  • Passion for video games and for animation in general.

We offer you:

  • An exciting chance to work in booming industry on interesting and challenging projects.
  • A modern office with friendly and relaxed atmosphere.
  • Great opportunity for self-improvement and professional growth.
  • A competitive salary and project based bonuses.
  • 18 business days (or 24 calendar days) of paid vacation per year
  • English language lessons.
  • Company doctor.

Submission of portfolio/demo reel is mandatory

If this position is for you, please apply below.

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